I want to create a first person camera. I already researched the source code of several other implementations like
https://github.com/mcpar-land/bevy_fly_camera
https://github.com/sburris0/bevy_flycam
But when implementing it by my own(mostly copy paste tbh) it fails to compile, when using the latest bevy version on git.
Compile output:
error[E0277]: `*mut (usize, PhantomData<MouseMotion>)` cannot be sent between threads safely
--> src/player_input.rs:151:13
|
151 | mut state: ResMut<State>,
| ^^^^^^^^^^^^^ `*mut (usize, PhantomData<MouseMotion>)` cannot be sent between threads safely
|
::: /home/luca/.cargo/git/checkouts/bevy-f7ffde730c324c74/89a41bc/crates/bevy_ecs/src/resource/resource_query.rs:66:26
|
66 | pub struct ResMut<'a, T: Resource> {
| -------- required by this bound in `bevy::prelude::ResMut`
|
= help: within `player_input::State<'_>`, the trait `Send` is not implemented for `*mut (usize, PhantomData<MouseMotion>)`
= note: required because it appears within the type `Local<'_, (usize, PhantomData<MouseMotion>)>`
= note: required because it appears within the type `bevy::prelude::EventReader<'_, MouseMotion>`
= note: required because it appears within the type `player_input::State<'_>`
= note: required because of the requirements on the impl of `Resource` for `player_input::State<'_>`
Here is the code:
#[derive(Default)]
struct State<'a> {
mouse_motion_event_reader: EventReader<'a, MouseMotion>,
}
fn mouse_motion_system(
time: Res<Time>,
mut state: ResMut<State>, //<-- IMPORTANT LINE (Line 151)
mouse_motion_events: Res<Events<MouseMotion>>,
mut query: Query<(&mut FlyCamera, &mut Transform)>,
) {
//...
}
It only throws this error on the latest version of bevy and not on version 0.4.0.
Did I do something wrong or should I open an issue on github because it's the engine's fault?
What do I have to do to make it work?