Im developing a 2d RPG using surfaceview. This is how Ive done:
- I have a Tile bitmap that is basicly the whole world that i did in Photoshop.
- I have 1 Array which contains number 0 and 1. 1 means collision and 0 mean Ok to walk.
But this is very slow because if i want to change something i ahve to go to photoshop change the world.png then go into the array with 100 items and change collsion right.
Isnt there a faster way to do this? Ive tried MapEditor but it exports as .TMX and I have no idea how to read that.
Any help how to make this better, any link any idea whould be really appritiaded!
//Simon