I have two views. The first one shows a list of the custom objects made of downloaded data, the second shows a list of objects that are the basis for objects from the first list.
If I choose an object in the second view to save in Realm and go back to the first one, the data to make a list of custom objects is downloaded from database. If I want to delete that object the app crash and this message appears:
Thread 1: Exception: "Realm accessed from incorrect thread."
The same situation is when I delete one, two or more objects in the first screen, go to another one, choose one, two, or more to save in the database and go back to the first one, where data is downloaded from database. App is crashing and same message.
I know it's all about threads, but I don't know how to resolve that. I tried resolving that by DispatchQueue, but it doesn't work, or i'm doing it wrong. How to resolve this thread problem in my case?
These database functions are using in the first view:
func deleteAddItem(addItem: AddItem) throws {
do {
let realm = try! Realm()
try! realm.write {
if let itemToDelete = realm.object(ofType: AddItem.self, forPrimaryKey: addItem.id) {
realm.delete(itemToDelete)
realm.refresh()
}
}
}
}
}
func fetchStations() throws -> Results<Station> {
do {
realm = try Realm()
return realm!.objects(Station.self)
}
catch {
throw RuntimeError.NoRealmSet
}
}
func fetchSensors() throws -> Results<Sensor> {
do {
realm = try Realm()
return realm!.objects(Sensor.self)
}
catch {
throw RuntimeError.NoRealmSet
}
}
func fetchAddItems() throws -> Results<AddItem> {
do {
realm = try Realm()
return realm!.objects(AddItem.self)
}
catch {
throw RuntimeError.NoRealmSet
}
}
func fetchData() throws -> Results<Data> {
do {
realm = try Realm()
return realm!.objects(Data.self)
}
catch {
throw RuntimeError.NoRealmSet
}
}
If you want more code or information, please let me know.