i'm trying to code a simple game inside micro:bit with python, this is the code:
def on_button_pressed_a():
global imput_navicella22, navicella2
if imput_navicella22 == 0:
imput_navicella22 += 1
navicella2 = game.create_sprite(0, 2)
music.play_melody("D F G C5 E B G C5 ", 110)
basic.pause(1000)
navicella2.move(1)
basic.pause(1000)
navicella2.move(1)
navicella2.set(LedSpriteProperty.Y, 2)
navicella2.turn(Direction.RIGHT, 90)
def on_button_pressed_a():
global imput_navicella22
if imput_navicella22 == 1:
imput_navicella22 = 2
def on_forever():
asteroide2 = game.create_sprite(4, Math.random_range(0, 4))
asteroide2.turn(Direction.RIGHT, 180)
for index in range(4):
basic.pause(velocita)
asteroide2.move(1)
asteroide2.delete()
basic.forever(on_forever)
input.on_button_pressed(Button.A, on_button_pressed_a)
def on_forever2():
if imput_navicella22 != 0:
global navicella2
navicella2.set(LedSpriteProperty.Y, 2)
if abs(pitch) > 10:
basic.pause(300)
navicella2.change(LedSpriteProperty.Y, 1)
if abs(pitch) > -10:
basic.pause(300)
navicella2.change(LedSpriteProperty.Y, -1)
basic.forever(on_forever2)
input.on_button_pressed(Button.A, on_button_pressed_a)
def on_gesture_shake():
control.reset()
input.on_gesture(Gesture.SHAKE, on_gesture_shake)
navicella2: game.LedSprite = None
imput_navicella22 = 0
velocita2 = 0
sprite = None
pitch = input.rotation(Rotation.PITCH)
velocita = 2000
but here:
def on_forever2():
if imput_navicella22 != 0:
global navicella2
navicella2.set(LedSpriteProperty.Y, 2)
if abs(pitch) > 10:
basic.pause(300)
navicella2.change(LedSpriteProperty.Y, 1)
if abs(pitch) > -10:
basic.pause(300)
navicella2.change(LedSpriteProperty.Y, -1)
basic.forever(on_forever2)
it says that can't find called function "navicella2.change" and unknown object type; cannot lookup attribute 'set' and 'change'
but i specified the variable "navicella2" before here:
navicella2 = game.create_sprite(0, 2)
and here:
navicella2.set(LedSpriteProperty.Y, 2)
what's wrong with my code? where do i need to change it?