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I know, Apple has stopped supporting OpenGL to promote Metal, but I'm just curious to know if at all there are any alternatives present, that I can run OpenGL on Mac, without migrating my code to the Metal framework?

Like any 3rd party engines that I can make use of?

JustSomeGuy
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pradeepradyumna
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    It's deprecated, but you can still use it, up to OpenGL 4.1 I believe – Mudkip Hacker Mar 23 '21 at 04:46
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    Question looks very close to this one: https://stackoverflow.com/questions/65802625/develop-using-opengl-4-x-on-osx-big-sur/65806319#65806319 – gkv311 Mar 23 '21 at 05:50

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