Im new to OpenGL and GL,GLU,GLUT seems to be deprecated for a long time but there is an homework assignment and im figuring out how to move the camera to different angles but the camera will always be pointing at the object.
I've searched through internet and stackoverflow but all seems to be using glutMainLoop();
but in my case, i'm using a while()
loop in my WinMain
where the loop keeps on calling display()
. So I'm trying out some random code i got from the internet where it calls the glutMouseFunc(mouse)
before the glutMainLoop();
and i think it is simlar to my while()
loop but it doesn't work.
Can someone explain why?
#include <Windows.h>
#include <gl/GL.h>
#include <gl/GLU.h>
#include <gl/GLUT.h>
#define WINDOW_TITLE "OpenGL Window"
LRESULT WINAPI WindowProcedure(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_KEYDOWN:
if (wParam == VK_ESCAPE) PostQuitMessage(0);
break;
default:
break;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
//--------------------------------------------------------------------
bool initPixelFormat(HDC hdc)
{
PIXELFORMATDESCRIPTOR pfd;
ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
pfd.cAlphaBits = 8;
pfd.cColorBits = 32;
pfd.cDepthBits = 24;
pfd.cStencilBits = 0;
pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
// choose pixel format returns the number most similar pixel format available
int n = ChoosePixelFormat(hdc, &pfd);
// set pixel format returns whether it sucessfully set the pixel format
if (SetPixelFormat(hdc, n, &pfd))
{
return true;
}
else
{
return false;
}
}
//--------------------------------------------------------------------
void spinDisplay(void)
{
spin = spin + 2.0;
if (spin > 360.0)
spin = spin - 360.0;
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
switch (button) {
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN)
glutIdleFunc(spinDisplay);
break;
case GLUT_MIDDLE_BUTTON:
if (state == GLUT_DOWN)
glutIdleFunc(NULL);
break;
default:
break;
}
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glColor3f(1, 0, 0);
glutSolidCube(0.2);
}
//--------------------------------------------------------------------
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR, int nCmdShow)
{
WNDCLASSEX wc;
ZeroMemory(&wc, sizeof(WNDCLASSEX));
wc.cbSize = sizeof(WNDCLASSEX);
wc.hInstance = GetModuleHandle(NULL);
wc.lpfnWndProc = WindowProcedure;
wc.lpszClassName = WINDOW_TITLE;
wc.style = CS_HREDRAW | CS_VREDRAW;
if (!RegisterClassEx(&wc)) return false;
HWND hWnd = CreateWindow(WINDOW_TITLE, WINDOW_TITLE, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 800, 600,
NULL, NULL, wc.hInstance, NULL);
//--------------------------------
// Initialize window for OpenGL
//--------------------------------
HDC hdc = GetDC(hWnd);
// initialize pixel format for the window
initPixelFormat(hdc);
// get an openGL context
HGLRC hglrc = wglCreateContext(hdc);
// make context current
if (!wglMakeCurrent(hdc, hglrc)) return false;
//--------------------------------
// End initialization
//--------------------------------
ShowWindow(hWnd, nCmdShow);
MSG msg;
ZeroMemory(&msg, sizeof(msg));
while (true)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT) break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
glutMouseFunc(mouse);
display();
SwapBuffers(hdc);
}
UnregisterClass(WINDOW_TITLE, wc.hInstance);
return true;
}
//--------------------------------------------------------------------