Am using BabylonJS to render my glb file, which I generated with Blender.
I have some image textures, displayed as posters over my wall in the model. They are pretty sharp images.
When I export the model as gltf file, and load in babylonJS, the image quality of those textures are perfect. But, if I export as glb file, I see a significant degradation in quality of my images.
var scene = new BABYLON.Scene(engine);
BABYLON.SceneLoader.Append(
'./',
'mymodel.glb',
scene
);
This is how I load my model using babylon.
Not sure, why .glb
format only is causing problems.