When i create a 100 x 100 chunk of cubes in bevy it is only able to maintain like 10 fps.
Even if i replace the cubes with something more simple like planes i dont get any better performance out of it.
I benchmarked it with mangohud and it says, that my cpu and gpu are only sitting at about 20% usage.
Here is the code I use to generate a 32 x 32 chunk with OpenSimplex noise
commands: &mut Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
asset_server: Res<AssetServer>,
seed: Res<Seed>,
) {
let noise = OpenSimplex::new();
commands
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane{ size: 1.0 })),
material: materials.add(Color::rgb(0.5, 0.5, 1.0).into()),
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 0.0)),
..Default::default()
})
.with(Chunk)
.with_children(|parent| {
let texture_handle = asset_server.load("textures/dirt.png");
for x in -32 .. 32 {
for z in -32 .. 32 {
let y = (noise.get([
( x as f32 / 20. ) as f64,
( z as f32 / 20. ) as f64,
seed.value,
]) * 15. + 16.0) as u32;
parent
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube{ size: 1.0 })),
material: materials.add(StandardMaterial { albedo: Color::rgba(1.0, 1.0, 1.0, 1.0), albedo_texture: Some(texture_handle.clone()), ..Default::default() }),
transform: Transform::from_translation(Vec3::new(x as f32, y as f32, z as f32)),
..Default::default()
})
.with(Cube);
}
}
});
}
But 32 x 32 is the absolute maximum for a playable experience. What do I have to do, to be able to draw multiple chunks at the same time?
System specs:
cpu: Intel Core i7-6820HQ CPU @ 2.70GHz
igpu:Intel HD Graphics 530
dgpu: Nvidia Quadro M2000M
But when offloading to the more powerfull dgpu I dont get any better performance.