I'm trying to achieve an effect on single 2D sprites that is similar to those used on animes when characters are moving fast.
My start point was using the Tilling and Offset node on URP shader graphs to distort the sprite, i could change the tilling based on variables such as time but that didn't achieve the desired effect, the main problem with that node is that it distorts the whole sprite on the same amount, while the desired effect would be a distortion that varies along the height of the sprite.
Anyone got any insights on this?
Here's my reference point,
base sprite:
distorted (i would like a more detailed - less distorted effect but i hope you get the idea):