I have a sprite and need place several clones of it in the scene. I know how do it in code but the sprites have to be static all the time. I want to place and arrange them manually in editor before running the program.
Note: I need the cloned sprite as an entity of the same "class" in the scene but not copy it as one more "class" in spite palette.
I can't find such an option. Is it possible? How to do it?