It is specified there in the doc. When you do kubectl apply -k .
a configmap created named game-config-4-m9dm2f92bt
.
You can check that the ConfigMap was created like this: kubectl get configmap
. This ConfigMap will contains a field data where your given datas will belong.
Now as usual you can use this configmap in a pod. Like below:
Ex from k8s:
apiVersion: v1
kind: Pod
metadata:
name: test-pod
spec:
containers:
- name: test-container
image: k8s.gcr.io/busybox
command: [ "/bin/sh", "-c", "env" ]
env:
# Define the environment variable
- name: SPECIAL_LEVEL_KEY
valueFrom:
configMapKeyRef:
# The ConfigMap containing the value you want to assign to SPECIAL_LEVEL_KEY
name: special-config
# Specify the key associated with the value
key: special.how
restartPolicy: Never
You can use ConfigMap as volume also, like this example from k8s doc:
apiVersion: v1
kind: Pod
metadata:
name: configmap-demo-pod
spec:
containers:
- name: demo
image: alpine
command: ["sleep", "3600"]
env:
# Define the environment variable
- name: PLAYER_INITIAL_LIVES # Notice that the case is different here
# from the key name in the ConfigMap.
valueFrom:
configMapKeyRef:
name: game-demo # The ConfigMap this value comes from.
key: player_initial_lives # The key to fetch.
- name: UI_PROPERTIES_FILE_NAME
valueFrom:
configMapKeyRef:
name: game-demo
key: ui_properties_file_name
volumeMounts:
- name: config
mountPath: "/config"
readOnly: true
volumes:
# You set volumes at the Pod level, then mount them into containers inside that Pod
- name: config
configMap:
# Provide the name of the ConfigMap you want to mount.
name: game-demo
# An array of keys from the ConfigMap to create as files
items:
- key: "game.properties"
path: "game.properties"
- key: "user-interface.properties"
path: "user-interface.properties
You can see k8s official doc