I have implemented an instantiation spawn system into my endless runner game. I want to have a gameObject inside a parent gameOject to follow the player as far as it needs to and not disappear when the parent gameobject is called back in the pool.
- what i really need to do is, create a copy of a child gameObject and have it still exist when the parent is deleted.
I don't know if this is possible. If not, point me where to go