From the documentation:
/// Every widget has a unique `kind`, a string that you choose. You use this
/// string to identify your widget when reloading its timeline with
/// <doc:WidgetCenter>.
The kind
should be unique for your app.
It's used for example to refresh only a group of widgets of the same kind:
WidgetCenter.shared.reloadTimelines(ofKind: "<widget_kind>")
Every widget that comes from your app should have a different kind, otherwise if you call .reloadTimelines(ofKind:)
you will refresh multiple widgets.
However, in the documentation, Apple seems to favour the reverse domain name notation - I suggest you can follow the same pattern.
Here are some examples from the documentation:
/// struct CharacterDetailWidget: Widget {
/// var body: some WidgetConfiguration {
/// StaticConfiguration(
/// kind: "com.mygame.character-detail",
/// provider: CharacterDetailProvider()) { entry in
/// CharacterDetailView(entry: entry)
/// }
/// .configurationDisplayName("Character Details")
/// .description("Displays a character's health and other details")
/// .supportedFamilies([.systemSmall, .systemMedium, .systemLarge])
/// }
/// }
///
/// WidgetCenter.shared.reloadTimelines(ofKind: "com.mygame.gamestatus")