I am obviously new to TCP servers. The code below works just fine - It "only" echoes the messages it receives. But my question is "simple": How can I send responses to my client - other than simply echoing the request as I do below? For instance, if I wanted to send data back (specifically for me, "OFML" data in XML like form for criminal justice end-users).
But I'd settle for "Hello world!"!
All my attempts to do this result in my client crashing (the proprietary code of which I cannot share) - and some customized error messages like, "NO Packet Found".
Any suggestions would be most appreciated - or references to some clear documentation on how to accomplish this.
Oh - and I might add I am simply trying to create a simple "mock" server for local debugging of the client - i.e this will never be for "production". Thanks!
using System.Drawing;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Net.NetworkInformation;
using System.Threading;
namespace FoxTalkMOCK
{
class Program
{
public static void Main()
{
TcpListener server = null;
try
{
Int32 port = 8080;
IPAddress localAddr = IPAddress.Parse("10.116.45.49");
server = new TcpListener(localAddr, port);
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[18];
String data = null;
// Enter the listening loop.
while (true)
{
Console.Write("Waiting for a connection... ");
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
try
{
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
// Process the data sent by the client.
data = data.ToUpper();
string bitString = BitConverter.ToString(bytes);
bitString = bitString.Replace("-", ", 0x");
bitString = "0x" + bitString;
Console.WriteLine(bitString);
// *******************Send response*********************
stream.Write(bytes, 0, bytes.Length);
Console.WriteLine("Sent: {0}", System.Text.Encoding.ASCII.GetString(bytes, 0, bytes.Length));
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
// Shutdown and end connection
client.Close();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
// Stop listening for new clients.
server.Stop();
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
}
}```