the model is as simple as this: I'd like to apply a torque to the Rotational Flange of a Revolute Joint.
However, the torque reaction should not be applied to the Support Flange of the Revolute Joint.
The torque reaction is indeed counterbalanced elsewhere and not in the Revolute Joint itself.
A real-world example is a vehicle wheel: the torque is given by a powertrain and transferred to the wheel by a shaft, so the torque reaction is not perceived on the wheelhub but on the powertrain mounts.
So, none of the above seems to be correct:
- in BLUE: there is a reaction on the Revolute frame_a that there shoudn't be. The support (white circle) seems to always balance the torque applied to the flange (gray circle)) but it doesn't make sense in this case;
- in RED: there is no reaction on Revolute frame_a but there is no speed in the 1D line and this is not ok.
So, how can apply a Torque to a Revolute Joint without being forced to sense the counterbalanced torque directly on the joint?