I'm trying to embedd python interpreter in C++ app using Python/C API. In my code exist something like that:
string code("python code here");
PyRun_SimpleString( code.c_str() );
Python/C API function expect const char *
argument. This code is executed in loop and my app sometimes crashes on PyRun_SimpleString
command. The crash is always on first loop iteration, I guess I haven't encountered an error in the next ones. Sometimes I can run this loop many times (for example 50) and sometimes fails on first try.
Is my way of passing an argument incorrect or it is good and I should try to find memory management error in the rest of my code?
Debugger info:
Thread #1 [0_FULL_GAME] 16044 [core: 0] (Suspended : Signal : SIGSEGV:Segmentation fault)
malloc_consolidate() at malloc.c:4 492 0x7ffff7513be3
_int_malloc() at malloc.c:3 699 0x7ffff7515e03
__GI___libc_malloc() at malloc.c:3 066 0x7ffff7518419
0x7ffff7c74458
PyArena_New() at 0x7ffff7baf423
PyRun_StringFlags() at 0x7ffff7ba7648
PyRun_SimpleStringFlags() at 0x7ffff7ba8969
Spectacle::update() at spectacle.cpp:144 0x555555590a5d
State::process() at state.cpp:6 0x5555555981be
Game::run() at game.cpp:25 0x55555557a3ce
main() at main.cpp:6 0x55555557f622
SOLVED: The error was caused by writting array element out of range in different place in code.