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UnityEngine.XR.WSA.WorldManager is obsolete.

What is the up to date alternative for

UnityEngine.XR.WSA.WorldManager.GetNativeISpatialCoordinateSystemPtr();

or has WorldManager moved home?

Eoghan Hynes
  • 41
  • 11

1 Answers1

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Support for built-in XR is removed in the latest Unity version. The WinRT API, such as Windows.Perception.Spatial.SpatialLocator is the alternative for it. For your case, you can use var spatialCoordinateSystem = SpatialLocator.GetDefault().CreateStationaryFrameOfReferenceAtCurrentLocation().CoordinateSystem; to create a coordinate system with the origin placed at the device's position as the app is launched.