I've got a problem with OpenGL on mac, and I think the problem is the Depth test.
So, to my problem: Rather than explaining, I made two screenshots: My scene from far: http://c0848462.cdn.cloudfiles.rackspacecloud.com/dd2267e27ad7d0206526b208cf2ea6910bcd00b4fa.jpg And from near: http://c0848462.cdn.cloudfiles.rackspacecloud.com/dd2267e27a561b5f02344dca57508dddce21d2315f.jpg
If I do not draw the green floor, everything looks (kinda) fine. But still, like this it looks just aweful.
Here are the three codeblocks I use to set up Opengl:
+ (NSOpenGLPixelFormat*) defaultPixelFormat
{
NSOpenGLPixelFormatAttribute attributes [] = {
NSOpenGLPFAWindow,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)16,
(NSOpenGLPixelFormatAttribute)nil
};
return [[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes] autorelease];
}
- (void) prepareOpenGL
{
NSLog(@"Preparing OpenGL");
glClearColor( 0.0f, 0.0f, 1.0f, 1.0f );
glEnable(GL_TEXTURE_2D);
glClearDepth(1);
glEnable(GL_DEPTH_TEST);
glEnable (GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
}
- (void)reshape
{
NSLog(@"Reshaping view");
glViewport( 0, 0, (GLsizei)[self bounds].size.width, (GLsizei)[self bounds].size.height);
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective( 45.0, [self bounds].size.width / [self bounds].size.height, 0.1f /*Nearest render distance*/, 5000.0 /*Render distance*/);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
}