While trying to work through cl-sdl2-tutorial, I'm having trouble loading a bitmap due to a wrong current working directory.
I'd like to get a proper solution to the problem using relative path names.
A minimal working example:
Having modified the code of example two from above mentioned tutorial.
(defpackage #:sdl2-tutorial-2
(:use :common-lisp)
(:export :main))
(in-package :sdl2-tutorial-2)
(defparameter *screen-width* 640)
(defparameter *screen-height* 480)
(defmacro with-window-surface ((window surface) &body body)
`(sdl2:with-init (:video)
(sdl2:with-window (,window
:title "SDL2 Tutorial"
:w *screen-width*
:h *screen-height*
:flags '(:shown))
(let ((,surface (sdl2:get-window-surface ,window)))
,@body))))
(defun main(&key (delay 2000))
(format t " cwd: ~a, ~% dpd: ~a, ~& e-p: ~a, ~% pf: ~a, ~& load: ~a"
(sb-posix:getcwd)
*default-pathname-defaults*
(uiop:file-exists-p "hello_world.bmp")
(probe-file "hello_world.bmp")
(sdl2:load-bmp "hello_world.bmp"))
(with-window-surface (window screen-surface)
(let ((image (sdl2:load-bmp "hello_world.bmp")))
(break "1 here with ~a~%" image)
(setf image (sdl2:load-bmp "hello_world.bmp"))
(break "2 here with ~a~%" image)
(break "3 error: ~a~%" (sdl2-ffi.functions:sdl-get-error))
(sdl2:blit-surface image
nil
screen-surface
nil)
(sdl2:update-window window)
(sdl2:with-event-loop (:method :poll)
(:quit () t)
(:idle ()
(sdl2:delay delay))))))
Before compiling above code and running (main)
, I changed working directory in the REPL, via:
(sb-posix:chdir (truename "/test/cl-sdl2-tutorial/2/"))
(setf *default-pathname-defaults* (truename "/test/cl-sdl2-tutorial/2/"))
The above code prints, as expected, when running (main)
in the REPL:
SDL2-TUTORIAL-2> (sdl2-tutorial-2:main)
0: (SDL2-TUTORIAL-2:MAIN)
cwd: /test/cl-sdl2-tutorial/2,
dpd: /test/cl-sdl2-tutorial/2/,
e-p: /test/cl-sdl2-tutorial/2/hello_world.bmp,
pf: /test/cl-sdl2-tutorial/2/hello_world.bmp,
load: #<SDL-SURFACE {#X7F5CBC018DD0}>
Problem:
The bitmap can not be found and therefore not loaded.
Calls to (sdl2:load-bmp "hello_world.bmp")
always return a a zero pointer (#<SDL-SURFACE {#X00000000}>
) and breakpoint 3 states:
3 error: Couldn't open /home/jue/hello_world.bmp
but evaling (sdl2:load-bmp "hello_world.bmp")
during a break from breakpoints 1 or 2 or 3, is successful and continuing (main)
displays the picture.
Questions:
- Why is
sdl2:load-bmp
using the "wrong" working directory and why is it using the "correct" working directory during breakpoints? - How to make
sdl2:load-bmp
use the wanted working directory (instead of "/home/jue/") when using relative paths?
Remarks
(I'm using current released versions of sbcl
, Emacs
, sly
on a Linux machine, if that matters. I'm only intermediate experienced with Common Lisp and its development environment, but advanced at elisp)