I have the following Scratch project which has a "kind list" of words like: "good", "kind", "love", "come" etc.
A user should be able to enter any sentence containing any of these words, and the happy face would show.
Currently if the user types "kind" the happy face shows and if it types anything else like "you are kind", the sad face shows.
How do I change this, in scratch, such that if the user types in:
"you are kind" or "how kind you are" or "come here" (any sentence containing any word in the "kindlist") the face is happy,else not.
I can only find a block that allows me to select the LIST and then the ANSWER and no other alternatives. What I want is the Python equivalent of > in list
answer=input("Say something") If any word in the input answer (sentence) in in the list. Then do - - -
For teaching purposes, I am trying to simplify what is on https://machinelearningforkids.co.uk/#!/newproject (creating of the training set). Can this be done directly in scratch or not? Or is this why the site allows you generate blocks on their site first and import them.
Surely Scratch should have the capability to enter data into lists and then test them directly.
I've also tried using a loop (which doesn't quite work correctly either) but was hoping there was a far simpler way.