Hi I have made a bird model in Blender which looks like this (I have recorded the video on my smartphone) https://youtu.be/9oa-h_EG228 . I was successfully able to import that into Unity .Now I want to add a collider for that.
When I added mesh collider and selected the convex option,it is just way too not accurate.Also I saw in the unity docs that it is not recommended to use as the processing power will increase. I deselected the convex option too but I am not able to get anything
For the terrain which is like a canyon,I made that terrain a rigid body,selected "is Kinematic" and deselected gravity in it. Also I added mesh collider with convex deselected.I tested that against a test object which was a cylinder and I was satisified with the result. I tried the same trick on the bird ,but obviously not selecting "is Kinematic",but it doesn't work. I have modeled these stuff in blender .Is there a simpler way to add a perfect collider for these stuff in unity?