I’m working on a small program that generates animations and, for most parts, it’s working as expected. The only place where I’m facing a problem is when the midi onset’s are of incredibly small duration and my animation then goes extremely out of sync.
A basic outline of my process is this:
Find the difference between the current onset and the onset that follows it (in seconds).
Generate n frames for the current onset where n is round(difference * frame rate)
But when too many small duration onset’s are played together, the entire animation that follows it goes out of sync because all the minimal time lags caused rounding n in step 2 sum up.
Is there a better way to tackle this problem where my animation would be in sync regardless of the changes in onset’s?