I have a UWP video player app which runs on Xbox One. The app downloads resources: videos and audio, and then plays once completed. On my laptop, everything works fine and I can play the videos. However on the Xbox, at exactly the same point, I call fopen, which returns a nullptr andGetLastError()
returning 112 - ERROR_DISK_FULL
.
The total data size is about 7.5GB, but this error occurs less than half way through downloading. Is there some kind of storage limit on the Xbox? I have read this link https://learn.microsoft.com/en-us/windows/uwp/xbox-apps/system-resource-allocation which says that deployed using Visual Studio these limits don't apply. I am currently using VS to debug the application so this should be possible if it is the reason.
Any help on this would be appreciated.
Many thanks, Peter