I have read a few tutorials (Catalin Zima, TheCansin) regarding Deferred Rendering in XNA. They all seem to use a Deferred Rendering Pipeline for rendering the models. This is great, but they only deal with Normal and Specular maps.
If I have my thinking correct, if I wanted to render a model that has, for example, a glow effect in it and I have a glow shader, then the Deferred Rendering Pipeline won't know about this shader?
If my question above is correct, would I need to render the model with glow in the Deferred Rendering Pipeline and then re-render with the glow shader?