I'm creating an app that uses OpenglSE + swapchainpanel it's working perfectly on the computer, but on xbox one the screen is black, if I click the home button I see the image in the background when minimizing the app, if I define how WARP works normally, has anyone gone through this know how to solve?
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I'm creating this way
static const EGLint backendD3D11[] =
{
// These are the default display attributes, used to request ANGLE's D3D11
// renderer.
// eglInitialize will only succeed with these attributes if the hardware
// supports D3D11 Feature Level 10_0+.
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE,
EGL_TRUE,
//EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE,
// EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE is an optimization that
// can have large performance benefits on mobile devices.
EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE,
EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE,
// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that
// enables ANGLE to automatically call
// the IDXGIDevice3::Trim method on behalf of the application when it gets
// suspended.
// Calling IDXGIDevice3::Trim when an application is suspended is a
// Windows Store application certification
// requirement.
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};

Bruno Trevisan
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