I need to round-robin some calls between N different connections because of some rate limits in a multithreaded context. I've decided to implement this functionality using a list and a "counter," which is supposed to "jump by one" between instances on each call.
I'll illustrate this concept with a minimal example (using a class called A to stand in for the connections)
class A
{
public A()
{
var newIndex = Interlocked.Increment(ref index);
ID = newIndex.ToString();
}
private static int index;
public string ID;
}
static int crt = 0;
static List<A> Items = Enumerable.Range(1, 15).Select(i => new A()).ToList();
static int itemsCount = Items.Count;
static A GetInstance()
{
var newIndex = Interlocked.Increment(ref crt);
var instance = Items[newIndex % itemsCount];
//Console.WriteLine($"{DateTime.Now.Ticks}, {Guid.NewGuid()}, Got instance: {instance.ID}");
return instance;
}
static void Test()
{
var sw = Stopwatch.StartNew();
var tasks = Enumerable.Range(1, 1000000).Select(i => Task.Run(GetInstance)).ToArray();
Task.WaitAll(tasks);
}
This works as expected in that it ensures that calls are round-robin-ed between the connections. I will probably stick to this implementation in the "real" code (with a long instead of an int for the counter)
However, even if it is unlikely to reach int.MaxValue in my use case, I wondered if there is a way to "safely overflow" the counter.
I know that "%" in C# is "Remainder" rather than "Modulus," which would mean that some ?: gymnastics would be required to always return positives, which I want to avoid.
So what I wanted to cume up with is instead something like:
static A GetInstance()
{
var newIndex = Interlocked.Increment(ref crt);
Interlocked.CompareExchange(ref crt, 0, itemsCount); //?? the return value is the original value, how to know if it succeeded
var instance = Items[newIndex];
//Console.WriteLine($"{DateTime.Now.Ticks}, {Guid.NewGuid()}, Got instance: {instance.ID}");
return instance;
}
What I am expecting is that Interlocked.CompareExchange(ref crt, 0, itemsCount)
would be "won" by only one thread, setting the counter back to 0 once it reaches the number of connections available. However, I don't know how to use this in this context.
Can CompareExchange or another mechanism in Interlocked be used here?