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I am developing a Unity plugin for Android platform. I have a couple of *.so files and the application needs to load these libraries in a certain order. How can I manage this load order in an Unity Plugin structure? Currently, I just drag and drop the shared libraries into Plugin directory but I have no idea what is going on during Application startup and the program just crashes. Thanks in advance.

fatihk
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  • As I can see from the internet around Unity forum and support, people prefer not to use dependable .so's or use custom plugins loader. I have just faced a similar problem with linux plugins. By the way, windows plugins with few dlls work like a charm – M. Artem Feb 24 '23 at 20:17

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