I'm currently looking at making two different persistent actors communicate with each other. In particular:
Given an Actor A exists
When an Actor B is spawned
Then Actor B must have a reference to Actor A
And Actor B must be able to continuously send messages to Actor A even after relocation
I know that there are two options:
// With an EntityRef
val counterOne: EntityRef[Counter.Command] = sharding.entityRefFor(TypeKey, "counter-1")
counterOne ! Counter.Increment
// Entity id is specified via an `ShardingEnvelope`
shardRegion ! ShardingEnvelope("counter-1", Counter.Increment)
The second option seems like a nice way to go since I'll be delegating the resolution of the actual reference to the entity to Akka. I'll probably just need to pass some wrapper function to my Actor on instantiation. For example
val shardRegionA: ActorRef[ShardingEnvelope[Counter.Command]] =
sharding.init(Entity(TypeA)(createBehavior = entityContext => A()))
def delegate_A(id,message) = {
shardRegionA ! ShardingEnvelope(id,message)
}
val shardRegionB: ActorRef[ShardingEnvelope[Counter.Command]] =
sharding.init(Entity(TypeB)(createBehavior = entityContext => B(delegate_A)))
--------
object B {
def apply(delegate) = {
...somewhere inside the state...
delegate("some_id_of_A", Message("Hello"))
...somewhere inside the state...
}
}
But, I'd also like to understand whether the first option is simpler because the EntityRef
might be safely persistable in the state/events.
object B {
def apply(entityRefA : EntityRef[A]) = {
EventSourcedBehavior[...](
emptyState = State(entityRefA)
)
}
}
Anyone have any insights on this?