I'm thinking to use 2 cameras, one for the normal scene view (user view) and another placed on top of the field (top view) for the radar view. The output of that camera could be placed on the radar object as texture. But I want this camera to just render certain objects (enemies) not everything it "Sees". Is it possible? or there is a better approach to the radar/sonar view implementation?
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2Have a look at layers: https://threejs.org/docs/index.html#api/en/core/Layers – prisoner849 Jan 27 '21 at 13:32
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It looks like thing I need:) let me see if I can implement this:) thanks. – Lukasz 'Severiaan' Grela Jan 27 '21 at 13:39