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I'm trying to create joints on top of an animated Alembic mesh in order to use them later as a skin deformer.The current issue is that the joints are following the geometry.

Do I need to create a proper character rig for that? Is there a simple way to connect them directly to the original geometry without to have the package "duplicated geometry/blendshape/follicle"?

Many thanks,

hervus
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    SO is a coding community, your question does not really fit in here, try the Autodesk Area forums instead. – haggi krey Jan 22 '21 at 10:36
  • Hi. Thanks for answering. OK sure ! The idea behind this was to get some suggestions and the best way how to handle that before to automate it by a Python script. I guess I will open a new post with a related code... Cheers – hervus Jan 25 '21 at 12:37

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