I'm looking to create child objects that are duplicates of a pre-existing, using this method in my root class. While it successfully creates a copy of that object in the remote tree during runtime, it is not sending signals like the original object (for instance, the objects send a signal to a UI component which displays its global position in realtime). How do I create a child object that matches the signals emitted by the original?
func create_Object(Obj, size, position): var New = Obj.instance() add_child(New) New.scale = size New.global_transform.origin = position