I’ve created a View extension to read its offset (inspired by https://fivestars.blog/swiftui/swiftui-share-layout-information.html):
func readOffset(in coordinateSpace: String? = nil, onChange: @escaping (CGFloat) -> Void) -> some View {
background(
GeometryReader {
Color.clear.preference(key: ViewOffsetKey.self,
value: -$0.frame(in: coordinateSpace == nil ? .global : .named(coordinateSpace)).origin.y)
})
.onPreferenceChange(ViewOffsetKey.self, perform: onChange)
}
I’m also using Federico’s readSize function:
func readSize(onChange: @escaping (CGSize) -> Void) -> some View {
background(
GeometryReader { geo in
Color.clear
.preference(key: SizePreferenceKey.self, value: geo.size)
})
.onPreferenceChange(SizePreferenceKey.self, perform: onChange)
}
The two work together to help me determine whether a child view within a scrollview is on/off-screen:
struct TestInfinityList: View {
@State var visibleItems: Set<Int> = []
@State var items: [Int] = Array(0...20)
@State var size: CGSize = .zero
var body: some View {
ScrollView(.vertical) {
ForEach(items, id: \.self) { item in
GeometryReader { geo in
VStack {
Text("Item \(item)")
}.id(item)
.readOffset(in: "scroll") { newOffset in
if !isOffscreen(when: newOffset, in: size.height) {
visibleItems.insert(item)
}
else {
visibleItems.remove(item)
}
}
}.frame(height: 300)
}
}.coordinateSpace(name: "scroll")
}
.readSize { newSize in
self.size = newSize
}
}
This is the isOffscreen function that checks for visibility:
func isOffscreen(when offset: CGFloat, in height: CGFloat) -> Bool {
if offset <= 0 && offset + height >= 0 {
return false
}
return true
}
Everything works fine. However, I’d like to optimise the code further into a single extension that checks for visibility based on the offset and size.height inputted, and also receives parameters for what to do if visible and when not i.e. move readOffset’s closure to be logic that co-exists with the extension code.
I’ve no idea whether this is feasible but thought it’s worth an ask.