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I boiled down the problem to the SpeechClientBuilder class's function .Build() after setting up credentials which I know are 100% right cause I checked and they worked when running the code on the editor.

Trake Vital
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1 Answers1

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Go to Edit > Project Settings > Player > Other Settings > Api Comppatibility Level and set it to .Net 4.x. This fixed this problem

Trake Vital
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