I want to start a simple windows P2P instant messenger in C#, similar to AOL, ICQ, etc, but much more simple (plain text messages between 2 guys)
I don't need examples on how to do it. I can find them myself.
What I do need is a general idea of how instant messaging works (P2P, not multichat) without many technical details.
For example:
Will I need a main server to make the communication between user1 and user2 happen or user1 can send the strings directly to user2? How is this called?
If user1 is logged in, how does he know of an incoming message from another user (or the online status of their friends)? Does the chat client app check every X seconds with a main server?
Any clues that might help me clear the general data flow idea will be very much appreciated. A flowchart may also be helpful if you find one to share.
Thanks in advance.
UPDATE (NEW QUESTION) - July 6
Let's say the user had successfully logged in, and the app needs now to get and populate the list of contacts (saved on my apache/php/mysql server).
How would you implement the data retrieval (important) and later population of the contacts list? Is WebClient.DownloadString[Async] a good approach? Is there a better way?
How often should the app check for updated list (online/offline statuses). Recommendations accepted.
How can I parse JSON data on C#.NET (Visual C# Studio 2010) I will get JSON strings.
Thanks!