Ok so my problem is that: this shows a small outline between tiles that isn't there on the spritesheet
I've tried adding a space between tiles on the spritesheet, it just changed the outline from the adjacent tile to a slightly lighter version of the edge, I think it's anti - aliasing but my spritebatch.Begin is:
spriteBatch.Begin(SpriteSortMode.FrontToBack, null, SamplerState.PointClamp, null, null, null, Main.cam.Completetransformation() * Main.DrawScaling);
SpriteBatch.Begin is called in the base Draw() and the Image.Draw() is where spriteBatch.Draw() is called
and my Image class runs like this:
Image.LayerDepth = layerDepth;
Image.Position = tile.position;
Image.SourceRect = tile.SourceRect;
Image.Color = tile.Color;
Image.Draw(spriteBatch);
and Image.Draw(SpriteBatch spriteBatch):
public void Draw(SpriteBatch spriteBatch)
{
origin = Vector2.Zero;
spriteBatch.Draw(Texture, Position, SourceRect, Color * Alpha, 0.0f, origin, Scale, SpriteEffects.None, LayerDepth / 100);
}
I've googled different spritebatch begin modes ect and I have no Idea what I"m missing, the SourceRect is 32 * 32 at all times (equal to the tile size) and I haven't found an issue with position so I'm all out of ideas
Edit: I do also have
Graphics.PreferMultiSampling = false;
Graphics.ApplyChanges();
In my Initialize()