I would like to proceduraly generate 2D caves. I already tried out using some 1D simplex noise to determine the terrain of the floor, which is basically everything you can change in a sidescroller, but it turned out rather unimpressive.
I would like to have an interesting terrain for my cave/dungeon and if possible some alternative paths.
I couldn't come up with any ideas for this kind of terrain and I also could not find any promising ways to do this kind of stuff on the internet.