My scene is pretty simple. I have a (Ground) Plane and a sphere on top of it. I am setting an emissive material to the sphere. Now, I want reflection of the emitted light by the sphere on the plane.
Looks like that is not possible in a straight-forward way. (I totally wish THREE.js was like Maya or Blender). And from what I have looked around, point lights were suggested. But I am having a gradient emission map. So a point light will not satisfy my needs here.
Some other answers have suggested something on the lines of capturing the scene by a reflection surface and other have pointed me to cube camera rendering....I do not totally understand what they mean - am quite new to THREE.js and this low a level of graphics. Especially this answer to a beginner like me looks daunting (I am just starting to mess with shaders). Emissive ligth and reflection in Three.js
If anyone can explain the method or provide resources where I can learn about them, I would be grateful.