I am trying to create two types of Entities in my project. Both of them, I create them programmatically by generating a MeshResource and a Material.
The first one (named Placement Indicator) has a mesh of Plane and an UnlitMaterial, and I attach a texture on top.
The second one (name Point Charge) has a mesh of Sphere and a SimpleMaterial.
Everything works great, except that when these entities appear on the surface of my table, there are no shadows on the table.
How can I make the entities I created to create ground shadows on my table surface?