I want to display an AdMob Banner Ad over an SKScene. Right now, I have the following code in the GameViewController
, but nothing is appearing in the SKScene. Do I need to include code in the didMove
method of the SKScene, or am I just missing something in my GameViewController
?
import UIKit
import SpriteKit
import GoogleMobileAds
class GameViewController: UIViewController {
var bannerView: GADBannerView!
override var prefersStatusBarHidden: Bool {
return true
}
override func viewDidLoad() {
if view.frame.height > 736 {
Screen.hasNotch = true
}
super.viewDidLoad()
if let view = self.view as! SKView? {
// Load the SKScene from 'GameScene.sks'
let scene = MenuScene(size: UIScreen.main.bounds.size)
// Set the scale mode to scale to fit the window
scene.scaleMode = .fill
// Present the scene
view.presentScene(scene)
view.ignoresSiblingOrder = true
view.showsFPS = false
view.showsNodeCount = false
}
bannerView = GADBannerView(adSize: kGADAdSizeBanner)
addBannerViewToView(bannerView)
bannerView.adUnitID = AdMob.bannerid
bannerView.rootViewController = self
bannerView.load(GADRequest())
}
//MARK: - AdMob
func adViewDidReceiveAd(_ bannerView: GADBannerView) {
bannerView.alpha = 0
UIView.animate(withDuration: 1, animations: {
bannerView.alpha = 1
})
}
func addBannerViewToView(_ bannerView: GADBannerView) {
bannerView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(bannerView)
view.addConstraints(
[NSLayoutConstraint(item: bannerView,
attribute: .bottom,
relatedBy: .equal,
toItem: view.safeAreaLayoutGuide.bottomAnchor,
attribute: .top,
multiplier: 1,
constant: 0),
NSLayoutConstraint(item: bannerView,
attribute: .centerX,
relatedBy: .equal,
toItem: view,
attribute: .centerX,
multiplier: 1,
constant: 0)
])
}
}