I have a class for creating textures from a path but when i try to load in a texture with 3 channels (rgb) it gives me read access violation exception when running this line
glTextureSubImage2D(m_RendererID, 0, 0, 0, m_Width, m_Height, m_DataFormat, GL_UNSIGNED_BYTE, data);
I tried to change the parameters in the stbi load function but that didn't work.
When i load the image it sets the correct width, height and channel data so i don't know what i am doing wrong
The pointer to the data isn't nullptr either
OpenGLTexture2D::OpenGLTexture2D(const std::string& path)
{
RADIANT_PROFILE_FUNCTION();
m_Path = path;
stbi_set_flip_vertically_on_load(1);
int width, height, channels;
stbi_uc* data = stbi_load(path.c_str(), &width, &height, &channels, 0);
RADIANT_CORE_ASSERT(data, "Failed To Load Image");
m_Width = width;
m_Height = height;
if (channels == 4) {
m_InternalFormat = GL_RGBA8;
m_DataFormat = GL_RGBA;
}
else if (channels == 3) {
m_InternalFormat = GL_RGB8;
m_DataFormat = GL_RGB;
}
else {
RADIANT_CORE_ERROR("Texture Format Not Supported, Channels: {0})", channels);
}
glCreateTextures(GL_TEXTURE_2D, 1, &m_RendererID);
glTextureStorage2D(m_RendererID, 1, m_InternalFormat, m_Width, m_Height);
glTextureParameteri(m_RendererID, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTextureParameteri(m_RendererID, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTextureSubImage2D(m_RendererID, 0, 0, 0, m_Width, m_Height, m_DataFormat, GL_UNSIGNED_BYTE, data);
stbi_image_free(data);
}