I am creating a a simple shooting game with Pygame. I want my targets to move around the screen rather than be static, but can't seem to be able to do so. The code I am using flags up "AttributeError: 'Group' object has no attribute 'move'", but I don't understand why. The relevant sections are as below:
class Target(pygame.sprite.Sprite):
leftwards = False
rightwards = False
upwards = False
downwards = False
new_x = 0
new_y = 0
def __init__(self, pos_x, pos_y):
super().__init__()
self.image = pygame.image.load("al.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.center = [pos_x, pos_y]
Target.new_x = pos_x
Target.new_y = pos_y
if pos_x > screen_width/2:
Target.leftwards = True
else:
Target.rightwards = True
if pos_y > screen_height/2:
Target.upwards = True
else:
Target.downwards = True
def move(self):
if Target.new_x == screen_width:
Target.leftwards = True
Target.rightwards = False
if Target.new_x == 0:
Target.rightwards = True
Target.leftwards = False
if Target.new_y == screen_height:
Target.upwards = True
Target.downwards = False
if Target.new_y == 0:
Target.downwards = True
Target.downwards = False
if Target.leftwards:
Target.new_x -= 20
if Target.rightwards:
Target.new_x += 20
if Target.upwards:
Target.new_y -= 15
if Target.downwards:
Target.new_y += 15
self.rect.center = [Target.new_x, Target.new_y]
And:
target_group = pygame.sprite.Group()
for target in range(20):
new_target = Target(random.randrange(0, screen_width), random.randrange(0, screen_height))
target_group.add(new_target)
Running = True
while Running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
crosshair.shoot()
pygame.display.flip()
screen.blit(background, (0, 0))
target_group.draw(screen)
target_group.move()
score = len(target_group.sprites())
stats(score)
crosshair_group.draw(screen)
crosshair_group.update()
clock.tick(60)
Have I gone about it the completely wrong way?