If an application using WASAPI fails to fill an endpoint buffer for an IAudioRenderClient as the playback position reaches that point, what does that do to the result of IAudioClock::GetPosition()? Does it stop at that point or continue to count forward?
I specifically wish to know this to recover from this situation, and keep account of the play position correctly. The ideal specification would be for it to precisely stop at the missing samples so you could resume exactly and easily there. But I can't find that documented anywhere.