I have an app which is ~20GB all in all. I'm trying to sideload this to the Xbox One, which I have previously achieved with smaller apps via Visual Studio or the Device Portal.
However, with the big app, I get this error:
Error OperationFailedException: Error HRESULT E_FAIL has been returned from a call to a COM component
about six times, in the output.
On device portal it just stops after about 20% progress, giving no reason as to why.
Does anyone have any ideas as to why this is happening? I assume it is the size, but then, how would companies test their games?
Any help would be great.
Thanks in advance!