I have an USkeletalMeshComponent
. I have a need to move visible mesh separately from its physical body instance, i.e. instantly move physical body to a new location and smoothly move visible mesh to that location over time. I want to do this for custom network synchronization of actors between machines.
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Espeon
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The CharacterMovementComponent implements Client Side prediction and Interpolation of the Mesh to smooth corrections in Location updates on Remote machines.
Reviewing it in the Source Code may help you.

DevilsD
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