0

I have an USkeletalMeshComponent. I have a need to move visible mesh separately from its physical body instance, i.e. instantly move physical body to a new location and smoothly move visible mesh to that location over time. I want to do this for custom network synchronization of actors between machines.

Espeon
  • 208
  • 1
  • 11

1 Answers1

0

The CharacterMovementComponent implements Client Side prediction and Interpolation of the Mesh to smooth corrections in Location updates on Remote machines.

Reviewing it in the Source Code may help you.

DevilsD
  • 545
  • 1
  • 5
  • 12