To achieve photo stacking I have been creating Bitmap from ImageReader decoded bytes and copy into Allocation using Allocation.copyFrom(Bitmap bitmap). But Bitmap use 8 bit on color (max value 255). I want tu use Raw Data (16 bit on color). How to copy result bytes (in 16bit on pixel format) to Allocation? Render script should use ushort4 to store pixel.
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I do not believe it that bitmap uses 8 bits for colors only. – blackapps Dec 09 '20 at 21:59
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Sorry for mistake. Bitmap in format RGBA_8888 use 32 bytes for pixel, 8 bytes for single color (red, green, blue or alpha channel). I want to use RAW/DNG format wchich has 16 bytes on single channel. – Robert Radziszewski Dec 10 '20 at 19:06