This is a code for Pac-Man. I already have a moving Pac-man and the collision w/ the ghosts, but I don't know how to make them randomly move on the map. I don't need them to chase the Pac-Man, just to slide randomly through the map and change direction when they hit on the wall. I also wanted to know how could I make Pac-Man die when he collides w/ a ghost.
import pygame
pygame.init()
tela = pygame.display.set_mode((1000, 560))
jogo = True
class Tabuleiro:
def __init__(self, tela, x, y):
self.x = x
self.y = y
self.tela = tela
self.maze = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
[1, 0, 1, 1, 0, 1, 3, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1],
[1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1],
[1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1],
[1, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 1],
[1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1],
[1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1],
[1, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
def show(self):
for col in range(20):
for lin in range(11):
if self.maze[lin][col] == 1:
self.tela.fill((255, 255, 255), rect=[self.x + col * 50, self.y + lin * 50, 50, 50])
if self.maze[lin][col] == 2:
self.tela.fill((255, 255, 0), rect=[self.x + col * 50 + 12, self.y + lin * 50 + 12, 25, 25])
if self.maze[lin][col] == 3:
self.tela.fill((255, 0, 0), rect=[self.x + col * 50 + 12, self.y + lin * 50 + 12, 25, 25])
def findFirst(self, number):
for row, rowlist in enumerate(self.maze):
for col, cell in enumerate(rowlist):
if cell == number:
return row, col
return None, None
def testIndex(self, row, col):
if row == None or col == None:
return False
if 0 <= row < len(self.maze) and 0 <= col < len(self.maze[row]):
return True
return False
def isFieldEqual(self, row, col, number):
if self.testIndex(row, col):
return self.maze[row][col] == number
return False
def swapFileds(self, row1, col1, row2, col2):
if self.testIndex(row1, col1) and self.testIndex(row2, col2):
self.maze[row1][col1], self.maze[row2][col2] = self.maze[row2][col2], self.maze[row1][col1]
maze = Tabuleiro(tela, 10, 10)
while jogo:
row, col = maze.findFirst(2)
for event in pygame.event.get():
if event.type == pygame.QUIT:
jogo = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
if maze.isFieldEqual(row, col - 1, 0):
maze.swapFileds(row, col - 1, row, col)
if event.key == pygame.K_RIGHT:
if maze.isFieldEqual(row, col + 1, 0):
maze.swapFileds(row, col + 1, row, col)
if event.key == pygame.K_UP:
if maze.isFieldEqual(row - 1, col, 0):
maze.swapFileds(row, col, row - 1, col)
if event.key == pygame.K_DOWN:
if maze.isFieldEqual(row + 1, col, 0):
maze.swapFileds(row + 1, col, row, col)
tela.fill(0)
maze.show()
pygame.display.update()
It's for a school project, so it doesn't have to be so complex. Thank you!