I'm trying to create a window with SDL2. I don't get any error while compiling, but I also don't get any window at runtime.
Here's my code (without error checking for readability).
#include <stdlib.h>
#include <SDL2/SDL.h>
int main(void)
{
SDL_Window *win = NULL;
SDL_Renderer *ren = NULL;
SDL_Init(SDL_INIT_EVERYTHING);
SDL_CreateWindowAndRenderer(320, 640, 0, &win, &ren);
SDL_SetRenderDrawColor(ren, 0, 0, 0, 255);
SDL_RenderClear(ren);
SDL_RenderPresent(ren);
SDL_Delay(3000);
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
SDL_Quit();
return (0);
}
I also tried this code sample from the wiki, same issue.
Compilation
clang -F /Library/Frameworks -framework SDL2 main.c
I'm working on MacOS Big Sur. I installed the SDL2 from the .dmg
file downloaded on their website (runtime binaries / Mac OS X), and placed into the /Library/Frameworks
folder
Is that a compatibility issue? How can I fix it?
EDIT
I also tried to install the SDL following this tutorial, still same issue.