I have a script that I can confirm runs on other people's computers, but not on mine. Instead, it gives this error code:
[Finished in 6.1s with exit code 3221225477]
[shell_cmd: python -u "D:\PythonProjects\ClimatesProject\OpenGlTest.py"]
[dir: D:\PythonProjects\ClimatesProject]
[path: my path variable, I don't know how safe posting that is]
The code is:
# -*- coding: utf-8 -*-
import sys
import math
import numpy as np
from PIL import Image, ImageQt
from PyQt5.QtCore import pyqtSignal, QPoint, QSize, Qt
from PyQt5.QtGui import QColor, QOpenGLVersionProfile
from PyQt5.QtWidgets import QApplication, QHBoxLayout, QOpenGLWidget, QWidget
class Window(QWidget):
def __init__(self):
super(Window, self).__init__()
self.glWidget = GLWidget()
mainLayout = QHBoxLayout()
mainLayout.addWidget(self.glWidget)
self.setLayout(mainLayout)
self.setWindowTitle("SPHERE")
class GLWidget(QOpenGLWidget):
def __init__(self, parent=None):
super(GLWidget, self).__init__(parent)
self.object = 0
self.xRot = 0
self.yRot = 0
self.zRot = 0
self.lastPos = QPoint()
self.main = QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
self.clear = QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)
self.img = Image.open("BWTopoMidSqr.bmp")
#self.img = Image.open("worldmap1.bmp")
self.mapWidth, self.mapHeight = self.img.size
pgImData = np.asarray(self.img)
self.inputMapFile = np.flipud(pgImData)
def sizeHint(self):
return QSize(400, 400)
def setXRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.xRot:
self.xRot = angle
self.update()
def setYRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.yRot:
self.yRot = angle
self.update()
def setZRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.zRot:
self.zRot = angle
self.update()
def initializeGL(self):
version_profile = QOpenGLVersionProfile()
version_profile.setVersion(2, 0)
self.gl = self.context().versionFunctions(version_profile)
self.gl.initializeOpenGLFunctions()
self.setClearColor(self.clear.darker())
self.object = self.makeObject()
self.gl.glShadeModel(self.gl.GL_SMOOTH)
self.gl.glEnable(self.gl.GL_DEPTH_TEST)
self.gl.glEnable(self.gl.GL_CULL_FACE)
self.gl.glEnable(self.gl.GL_LIGHTING)
self.gl.glLightModelfv(self.gl.GL_LIGHT_MODEL_AMBIENT, [0.9, 0.9, 0.9, 1.0])
self.gl.glEnable(self.gl.GL_COLOR_MATERIAL)
self.gl.glColorMaterial(self.gl.GL_FRONT, self.gl.GL_AMBIENT_AND_DIFFUSE)
self.gl.glActiveTexture(self.gl.GL_TEXTURE0)
self.text_obj = self.gl.glGenTextures(1)
self.gl.glBindTexture(self.gl.GL_TEXTURE_2D, self.text_obj)
self.gl.glPixelStorei(self.gl.GL_UNPACK_ALIGNMENT, 1)
self.gl.glTexImage2D(self.gl.GL_TEXTURE_2D, 0, self.gl.GL_RGB, self.mapWidth, self.mapHeight, 0, self.gl.GL_RGB, self.gl.GL_UNSIGNED_BYTE, self.inputMapFile.tobytes())
self.gl.glPixelStorei(self.gl.GL_UNPACK_ALIGNMENT, 4)
self.gl.glTexParameterf(self.gl.GL_TEXTURE_2D, self.gl.GL_TEXTURE_MAG_FILTER, self.gl.GL_LINEAR)
self.gl.glTexParameterf(self.gl.GL_TEXTURE_2D, self.gl.GL_TEXTURE_MIN_FILTER, self.gl.GL_LINEAR)
def paintGL(self):
self.gl.glClear(self.gl.GL_COLOR_BUFFER_BIT | self.gl.GL_DEPTH_BUFFER_BIT)
self.gl.glLoadIdentity()
self.gl.glTranslated(0.0, 0.0, -10.0)
self.gl.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
self.gl.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
self.gl.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
self.gl.glEnable(self.gl.GL_TEXTURE_2D)
self.gl.glBindTexture(self.gl.GL_TEXTURE_2D, self.text_obj)
self.gl.glColor3f(1, 1, 1)
self.gl.glCallList(self.object)
def resizeGL(self, width, height):
side = min(width, height)
if side < 0:
return
self.gl.glViewport((width - side) // 2, (height - side) // 2, side,
side)
self.gl.glMatrixMode(self.gl.GL_PROJECTION)
self.gl.glLoadIdentity()
self.gl.glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
self.gl.glMatrixMode(self.gl.GL_MODELVIEW)
def mousePressEvent(self, event):
self.lastPos = event.pos()
def mouseMoveEvent(self, event):
dx = event.x() - self.lastPos.x()
dy = event.y() - self.lastPos.y()
if event.buttons() & Qt.LeftButton:
self.setXRotation(self.xRot + 8 * dy)
self.setYRotation(self.yRot + 8 * dx)
elif event.buttons() & Qt.RightButton:
self.setXRotation(self.xRot + 8 * dy)
self.setZRotation(self.zRot + 8 * dx)
self.lastPos = event.pos()
def makeObject(self):
genList = self.gl.glGenLists(1)
self.gl.glNewList(genList, self.gl.GL_COMPILE)
self.gl.glBegin(self.gl.GL_TRIANGLES)
UResolution = 18
VResolution = 36
r = 0.3
startU = 0
startV = 0
endU = math.pi * 2
endV = math.pi
stepU = (endU-startU)/UResolution # step size between U-points on the grid
stepV = (endV-startV)/VResolution # step size between V-points on the grid
for i in range(UResolution): # U-points
for j in range(VResolution): # V-points
u = i*stepU+startU
v = j*stepV+startV
un = endU if (i+1==UResolution) else (i+1)*stepU+startU
vn = endV if (j+1==VResolution) else (j+1)*stepV+startV
p0 = [ math.cos(u)*math.sin(v)*r, math.cos(v)*r, math.sin(u)*math.sin(v)*r ]
p1 = [ math.cos(u)*math.sin(vn)*r, math.cos(vn)*r, math.sin(u)*math.sin(vn)*r ]
p2 = [ math.cos(un)*math.sin(v)*r, math.cos(v)*r, math.sin(un)*math.sin(v)*r ]
p3 = [ math.cos(un)*math.sin(vn)*r, math.cos(vn)*r, math.sin(un)*math.sin(vn)*r ]
t0 = [i/UResolution, 1-j/VResolution]
t1 = [i/UResolution, 1-(j+1)/VResolution]
t2 = [(i+1)/UResolution, 1-j/VResolution]
t3 = [(i+1)/UResolution, 1-(j+1)/VResolution]
# Output the first triangle of this grid square
self.gl.glTexCoord2f(*t0)
self.gl.glVertex3f(*p0)
self.gl.glTexCoord2f(*t2)
self.gl.glVertex3f(*p2)
self.gl.glTexCoord2f(*t1)
self.gl.glVertex3f(*p1)
# Output the other triangle of this grid square
self.gl.glTexCoord2f(*t3)
self.gl.glVertex3f(*p3)
self.gl.glTexCoord2f(*t1)
self.gl.glVertex3f(*p1)
self.gl.glTexCoord2f(*t2)
self.gl.glVertex3f(*p2)
self.gl.glEnd()
self.gl.glEndList()
return genList
def normalizeAngle(self, angle):
while angle < 0:
angle += 360 * 16
while angle > 360 * 16:
angle -= 360 * 16
return angle
def setClearColor(self, c):
self.gl.glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF())
def setColor(self, c):
self.gl.glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF())
if __name__ == '__main__':
app = QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())
It's the product of another question I asked on StackOverflow. The person giving the code assured me it worked on their computer, but neither computer I have access to works. They either give the above error or no output (it seems random which one they pick).
I've already tried reinstalling python and all packages.
Interestingly, commenting out line 84 (self.gl.glTexImage2D(self.gl.GL_TEXTURE_2D...
) gives an output, but without the wanted texture.
Possibly helpful information (will be added to as others suggest):
- Windows 10 64-bit
- Python 3.9.0
- PyQt5 5.15.2
- numpy 1.19.3
- PIL 8.0.1
- I generally use Sublime Text to run the code, but using a command doesn't change the outcome.