What if I want to alloc a class inside another and I want to reference it easily, but sometimes this class would not need to be alloc'd, therefore not dealloc'd. How is this done? Can I put a conditional inside dealloc so it doesn't have to be released?
In more detail, I'm using Cocos2D. I have player ability classes that may or may not need to be allocated. In my init:
// Abilities
if(abilityRushH == 0){
objects = [theMap objectGroupNamed:@"oj"];
startPoint = [objects objectNamed:@"item_ability_rushH"];
x = [[startPoint valueForKey:@"x"] intValue];
y = [[startPoint valueForKey:@"y"] intValue];
rushH = [[RushHorizontal alloc] init];
[self addChild:rushH.rushHSpriteSheet];
rushH.rushHSprite.position = ccp(x,y);
}
if(abilityRushV == 0){
objects = [theMap objectGroupNamed:@"oj"];
startPoint = [objects objectNamed:@"item_ability_rushV"];
x = [[startPoint valueForKey:@"x"] intValue];
y = [[startPoint valueForKey:@"y"] intValue];
rushV = [[RushVertical alloc] init];
[self addChild:rushV.rushVSpriteSheet];
rushV.rushVSprite.position = ccp(x,y);
}
Cocos2D needs to keep the reference so it can scroll with the map. But if I'm not alloc'ing it, how do I NOT dealloc?