Hi this might seem like a difficult question(or at least to me it is) but im using glUnproject and its not working. When i use the same function with OpenGL and Winapi it worked like a charm but now is not working when using OpenGl and SDL its suppossed to be the same but seems like its not so... yeah i really need help on this heres my function for picking
void Game::Picking(int x,int y,int Which)
{
GLint viewport[4];
GLfloat depth[2];
GLubyte pixel[3];
GLdouble modelview[16];
GLdouble projection[16];
GLfloat winX, winY;
GLdouble posX, posY, posZ,oldPosZ;
oldPosZ = posZ;
glGetDoublev( GL_MODELVIEW_MATRIX, modelview );
glGetDoublev( GL_PROJECTION_MATRIX, projection );
glGetIntegerv( GL_VIEWPORT, viewport );
winX = (float)x;
winY = (float)viewport[3] - (float)y;
glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, depth );//geting depth
glReadPixels(x, int(winY),1,1,GL_RGB,GL_UNSIGNED_BYTE,(void *)pixel);//getting Pixels
printf("Color1 %x Color2 %p Color3 %d ",pixel[0],pixel[1],pixel[2]);
if(Which == 0)
{
if(pixel[0] == MP_SinglePlayer.x && pixel[1] == MP_SinglePlayer.y && pixel[2] == MP_SinglePlayer.z)
{
printf("Detected Click Single Player");
b_MenuPrincipal = false;
b_JuegoSolo = true;
}
else if(pixel[0] == MP_MultiPlayer.x && pixel[1] == MP_MultiPlayer.y && pixel[2] == MP_MultiPlayer.z)
{
printf("Detected Click MultiPlayer");
b_MenuPrincipal = false;
b_MenuSrvClt = true;
}
else if(pixel [0] == MP_Exit.x && pixel [1] == MP_Exit.y && pixel [2] == MP_Exit.z)
{
printf("Detected Click Salir");
b_MenuPrincipal = false;
b_Exit = true;
}
}
}
this is suppossed to return me the colors of where i picked but when i open the stderr it gives me this
mouseX 430 , mouseY 295
Color1 0 Color2 00000000 Color3 0 mouseX 430 , mouseY 295
Color1 0 Color2 00000000 Color3 0 mouseX 430 , mouseY 295
and im printing with x,p,d cuz i just wanted to see differences but none of it is working and here's my main cycle of the game(hope its not hard to understand)
while(Exit == 0)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(-PosicionCam[0].x,-PosicionCam[0].y,-PosicionCam[0].z);
Uint32 inicio = SDL_GetTicks();
float delta = ((float)inicio - (float)ultimo) * 0.001f;
SDL_PumpEvents();
keyboardstate = SDL_GetKeyState(NULL);
if(keyboardstate [SDLK_ESCAPE]) salir = 1;
if(b_MenuPrincipal){
if(SDL_GetMouseState(&mousex, &mousey) & SDL_BUTTON(1))
{
printf("mouseX %d , mouseY %d \n",mousex,mousey);
Picking(mousex,mousey,0);
}
menup->Move(PosicionCam[0].x,PosicionCam[0].y,PosicionCam[0].z);
menup->Draw();
}
SDL_GL_SwapBuffers();
if you've got any question about it please tell me i will try to answer right away hope you can help me tyvm